It launched with a fully functioning editor that most people have commented is very easy to use along with Steam Workshop support. While I’ve yet to play the game I’m very much aware that it’s a game that is going to rely on and thrive upon custom content and indeed most of the game has been built to revolve around the custom content that the user base is working on. Shadowrun Returns was one of the first high-profile video game success stories to come from Kickstarter when it received over 400% of the funding that was initially requested and the game was launched towards the end of July to much fanfare. Not wanting to stop there I’ve received an unprecedented number of requests to release a site to help support the Shadowrun Returns community. There’s already several maps available to download for the game and I hope to see a lot more in the coming months. The teams are red and blue, hence the red and blue colour scheme to the site! If you like your combat up close and personal with swords and polearms then Chivalry will be for you. For those who don’t know Chivalry Medieval Warfare is a popular first-person multiplayer game that pits two teams of knights, archers, men-at-arms and vanguards against each other in various map locations with various different objectives to complete. The previous month I’d bought Chivalry and had a good playthrough of it so I was more than interested in helping out. Lots of stuff is already released and being worked on via their forums. Torn Banner released their SDK for the game not too long ago which has opened up the potential for lots of new custom content and maps. I’ve obviously delayed the release of the site until I’m confident that things are stable again since our server moves and now that they are I’m happy to announce the release of Chivalry Medieval Warfare Nexus. Towards the beginning of July I was contacted by the folks over at Torn Banner Studios to see if I might be willing to provide a centralised location to host mods for Chivalry Medieval Warfare which is always an honour. While I’m trying to hold back on releasing new Nexus sites until our centralisation is done when I’ll never have to worry about launching a Nexus site in the same conventional way again, I’ve delayed the launch of these sites for quite some time so I can no longer wait. With the worst of the fallout from the recent site changes now behind us and things improving in the long run we’re back to working on improving the site functionality and expanding the network.
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